Walter Winton

All-Rounder – Bowling ACT Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Surfers Paradise Cricket Club · Marist College Canberra Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
6/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
0/100
Batting Proficient
36/100
Bowling Proficient
60/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 16 imported matches (+0.3)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 46.1 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

high Batting
Vulnerable to the straight ball

4 of 7 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

high Bowling
Conceding too many extras

1.1 wides/no-balls per over is gifting runs and momentum. Groove the run-up and release with target bowling — a cone on a 4th-stump line, 30+ balls per session.

high Fielding
Catching return too low for selection

Only 0.00 catches per match over 16 matches. Fielding is the first thing selectors compare when batting/bowling are close — make catching the priority: 30 high balls + 30 flat catches per session, and ask to field in the ring/slips where chances come.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 15.8.
  • ✓ Strikes regularly — a wicket every 23 balls.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 0 × 40% · Batting 36 × 30% · Bowling 60 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 16). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 0 catches + 0 run outs (0 direct, 0 assisted) in 16 matches — 0.00 per match.
Batting
274 runs in 16 innings, adjusted average 26.8, strike rate 46.2. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
12 wickets in 16 matches — 0.75 per match at 15.8, economy 4.13, strike rate 23.0.

Fielding — imported matches (16)

0
Ct (field)
0
Ct (WK)
0
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
0
Total dismissals
0
Dismissals / match

Batting — imported matches

274
Runs (16 inns)
26.76
Avg (adj)
46.15
Strike rate
30
High score
9
Not outs
5
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

12
Wickets (46 ov)
4.13
Economy
15.83
Average
1
Maidens
1.13
Extras / over
23
Strike rate

Dismissal pattern

Imported-match summary

Matches 16 imported
Batting 274 runs in 16 inns @ 26.76 (SR 46.15)
Milestones 0×100, 0×50, HS 30, 0 ducks
Bowling 12 wkts @ 15.83 (econ 4.13, SR 23)
Best / 5WI 3-14 · 0 five-fors
Fielding 0 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2017/18 16 9 274 30 26.76 99.28 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2017/18 46 1 190 12 15.83 4.13 23
Pathway benchmark

How does Walter compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.