Conor Nunn

Bowling – Part-Time Bowler
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Conor Nunn
VIC · 4 matches · 50% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Edinburgh Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
5/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
0/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
58/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 10 imported matches (+0.2)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 6.1 over 9 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

high Bowling
Conceding too many extras

1.0 wides/no-balls per over is gifting runs and momentum. Groove the run-up and release with target bowling — a cone on a 4th-stump line, 30+ balls per session.

high Fielding
Catching return too low for selection

Only 0.00 catches per match over 10 matches. Fielding is the first thing selectors compare when batting/bowling are close — make catching the priority: 30 high balls + 30 flat catches per session, and ask to field in the ring/slips where chances come.

medium Batting
High duck rate

Out for 0 in 22% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 14.4.
  • ✓ Strikes regularly — a wicket every 17 balls.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 0 × 40% · Batting not rated (weight redistributed) · Bowling 58 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 10). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 0 catches + 0 run outs (0 direct, 0 assisted) in 10 matches — 0.00 per match.
Batting
Not rated: 9 innings at 6.1 average — below the 20 floor needed to be presented as a batter.
Bowling
10 wickets in 10 matches — 1.00 per match at 14.4, economy 4.97, strike rate 17.4.

Fielding — imported matches (10)

0
Ct (field)
0
Ct (WK)
0
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
0
Total dismissals
0
Dismissals / match

Batting — imported matches

38
Runs (9 inns)
6.1
Avg (adj)
—
Strike rate
14
High score
4
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

10
Wickets (29 ov)
4.97
Economy
14.4
Average
0
Maidens
1.03
Extras / over
17.4
Strike rate

Dismissal pattern

Imported-match summary

Matches 10 imported
Batting 38 runs in 9 inns @ 6.1 (SR —)
Milestones 0×100, 0×50, HS 14, 2 ducks
Bowling 10 wkts @ 14.4 (econ 4.97, SR 17.4)
Best / 5WI 3-11 · 0 five-fors
Fielding 0 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2013/14 9 4 38 14* 6.1 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2013/14 29 0 144 10 14.4 4.97 17.4
Pathway benchmark

How does Conor compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.