Joel Matherson (24)

Bowling – Opening Bowler U14 (2015/16) VIC
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Bulleen Templestowe Cricket Club · St Davids Cricket Club · Templestowe Cricket Club · Balwyn Cricket Club · Box Hill Reporter District Cricket Association
Age: Born on/after 1 Sep 2001 (inferred from U14 eligibility, 2015/16 season)
Green Shield: 0 season(s) played · last GS year 2017/18 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Needs Work
3/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
16/100
Batting Working on Basics
not rated — working on basics
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 21 imported matches (+0.4)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 50.0 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 16 × 40% · Batting not rated (weight redistributed) · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 21). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 4 catches + 1 run outs (1 direct, 0 assisted) in 21 matches — 0.24 per match.
Batting
Not rated: 17 innings at 25.7 average — below the 20 floor needed to be presented as a batter.
Bowling
Not rated: 5 wickets from 34.0 overs across 13 matches bowled in (of 21 played) — 0.38 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (21)

4
Ct (field)
0
Ct (WK)
0.19
Catches / match
1
RO (direct)
0
RO (assist)
2
Stumpings
7
Total dismissals
0.33
Dismissals / match

Batting — imported matches

337
Runs (17 inns)
25.65
Avg (adj)
50
Strike rate
51
High score
5
Not outs
1
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

5
Wickets (34 ov)
4.56
Economy
31
Average
5
Maidens
0.38
Extras / over
40.8
Strike rate

Dismissal pattern

Imported-match summary

Matches 21 imported
Batting 337 runs in 17 inns @ 25.65 (SR 50)
Milestones 0×100, 1×50, HS 51, 0 ducks
Bowling 5 wkts @ 31 (econ 4.56, SR 40.8)
Best / 5WI 2-8 · 0 five-fors
Fielding 4 ct, 1 RO, 2 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 7 dismissals they were involved in.

Per-match fielding rate

0.19
Catches / match
0.33
Dismissals / match

Across 21 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2018/19 1 0 11 11 11 — 0 0
2016/17 2 0 14 10 7 70 0 0
2015/16 12 4 290 51 32.22 — 1 0
2014/15 1 0 19 19 19 — 0 0
2010/11 1 1 3 3* 3 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2016/17 7 1 44 2 22 6.29 21
2015/16 23 4 89 3 29.67 3.87 46
2014/15 2 0 5 0 — 2.5 —
2010/11 2 0 17 0 — 8.5 —

Fielding

Season Ct WK Ct RO St Dismissals
2015/16 4 0 1 2 7
Pathway benchmark

How does Joel compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.