Hugh Buckland

Batting – Opening Batter NSW
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Hugh Buckland
NSW · 36 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Toukley · Northern Power Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
7/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
33/100
Batting Proficient
36/100
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 22 imported matches (+0.4)

Critical recommendations

info Fielding
Fielding is a selection weapon

0.50 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Safe hands — 11 catches in 22 matches (0.50 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 33 × 40% · Batting 36 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 22). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 11 catches + 1 run outs (1 direct, 0 assisted) in 22 matches — 0.55 per match.
Batting
338 runs in 23 innings, adjusted average 16.6. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 2 wickets from 26.0 overs across 4 matches bowled in (of 22 played) — 0.09 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (22)

11
Ct (field)
0
Ct (WK)
0.5
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
12
Total dismissals
0.55
Dismissals / match

Batting — imported matches

338
Runs (23 inns)
16.61
Avg (adj)
—
Strike rate
81
High score
3
Not outs
2
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

2
Wickets (26 ov)
4.46
Economy
58
Average
1
Maidens
0.15
Extras / over
78
Strike rate

Dismissal pattern

Imported-match summary

Matches 22 imported
Batting 338 runs in 23 inns @ 16.61 (SR —)
Milestones 0×100, 1×50, HS 81, 2 ducks
Bowling 2 wkts @ 58 (econ 4.46, SR 78)
Best / 5WI 1-33 · 0 five-fors
Fielding 11 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 12 dismissals they were involved in.

Per-match fielding rate

0.5
Catches / match
0.55
Dismissals / match

Across 22 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2021/22 1 1 38 38* 38 — 0 0
2019/20 4 0 28 10 7 — 0 0
2017/18 1 0 33 33 33 — 0 0
2016/17 1 0 7 7 7 — 0 0
2015/16 2 0 14 10 7 — 0 0
2014/15 5 0 97 48 19.4 — 0 0
2013/14 2 0 101 81 50.5 — 1 0
2012/13 4 2 15 10* 5.63 — 0 0
2011/12 3 0 5 3 1.67 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2021/22 8 0 35 1 35 4.38 48
2017/18 6 1 25 0 — 4.17 —
2014/15 5 0 23 0 — 4.6 —
2011/12 7 0 33 1 33 4.71 42

Fielding

Season Ct WK Ct RO St Dismissals
2019/20 1 0 0 0 1
2016/17 2 0 0 0 2
2015/16 2 0 0 0 2
2014/15 2 0 0 0 2
2012/13 2 0 0 0 2
2011/12 2 0 1 0 3
Pathway benchmark

How does Hugh compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.