Robert White

Batting – Top-Order Batter WA
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Robert White
WA · 91 matches · 25% match
play.cricket
Robert White
WA · 2 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Mount Lawley D Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
34/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
41/100
Batting Advance
76/100
Bowling Part Time
~20/100
discounted — banded on wickets per match

Representative pathway — 4 pathway points in the overall rating

  • ● Premier or state pathway — 10 matches (+4.0)
  • ● Body of work — 10 imported matches (+0.2)

Critical recommendations

medium Batting
Too many aerial dismissals

9 of 10 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

info Fielding
Fielding is a selection weapon

0.50 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Consistent run-scorer — adjusted average 38.1.
  • ✓ Proven ability to go big — 1 hundred(s), best of 124.
  • ✓ Safe hands — 5 catches in 10 matches (0.50 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 41 × 40% · Batting 76 × 30% · Bowling 20 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.85 for the level played (1st grade 10). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 5 catches + 0 run outs (0 direct, 0 assisted) in 10 matches — 0.50 per match.
Batting
384 runs in 11 innings, adjusted average 38.1. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
3 wickets in 3 matches bowled in (of 10 played) — 0.30 per match at 26.3, economy 3.95, strike rate 40.0.

Fielding — imported matches (10)

5
Ct (field)
0
Ct (WK)
0.5
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
5
Total dismissals
0.5
Dismissals / match

Batting — imported matches

384
Runs (11 inns)
38.08
Avg (adj)
—
Strike rate
124
High score
1
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

3
Wickets (20 ov)
3.95
Economy
26.33
Average
3
Maidens
0
Extras / over
40
Strike rate

Dismissal pattern

Imported-match summary

Matches 10 imported
Batting 384 runs in 11 inns @ 38.08 (SR —)
Milestones 1×100, 2×50, HS 124, 0 ducks
Bowling 3 wkts @ 26.33 (econ 3.95, SR 40)
Best / 5WI 2-32 · 0 five-fors
Fielding 5 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 5 dismissals they were involved in.

Per-match fielding rate

0.5
Catches / match
0.5
Dismissals / match

Across 10 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2003/04 11 1 384 124 38.08 — 2 1

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2003/04 20 3 79 3 26.33 3.95 40

Fielding

Season Ct WK Ct RO St Dismissals
2003/04 5 0 0 0 5
Pathway benchmark

How does Robert compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.