Nick Beacham

All-Rounder – Bowling NSW Balanced scorer
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Wingham Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
11/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
55/100
Batting Advance
70/100
Bowling Proficient
44/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 12 imported matches (+0.2)

Critical recommendations

medium Batting
Not converting fifties into hundreds

Only 0% of 50+ scores become hundreds (4 fifties, 0 hundreds). Practise batting in long blocks and resetting targets at 50.

info Fielding
Fielding is a selection weapon

0.58 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Consistent run-scorer — adjusted average 38.6.
  • ✓ Scores quickly (SR 109.4) without sacrificing consistency.
  • ✓ Strikes regularly — a wicket every 24 balls.
  • ✓ Safe hands — 7 catches in 12 matches (0.58 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 55 × 40% · Batting 70 × 30% · Bowling 44 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 10). The same score is worth more in harder cricket.
Form
Rated on the last 10 matches since 31 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 7 catches + 1 run outs (0 direct, 1 assisted) in 12 matches — 0.67 per match.
Batting
428 runs in 12 innings, adjusted average 38.6, strike rate 109.4. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
18 wickets in 12 matches — 1.50 per match at 21.3, economy 5.38, strike rate 23.7.

Fielding — imported matches (12)

7
Ct (field)
0
Ct (WK)
0.58
Catches / match
0
RO (direct)
1
RO (assist)
0
Stumpings
8
Total dismissals
0.67
Dismissals / match

Batting — imported matches

428
Runs (12 inns)
38.64
Avg (adj)
109.39
Strike rate
90
High score
1
Not outs
1
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

18
Wickets (71.2 ov)
5.38
Economy
21.28
Average
4
Maidens
0.24
Extras / over
23.7
Strike rate

Dismissal pattern

Imported-match summary

Matches 12 imported
Batting 428 runs in 12 inns @ 38.64 (SR 109.39)
Milestones 0×100, 4×50, HS 90, 0 ducks
Bowling 18 wkts @ 21.28 (econ 5.38, SR 23.7)
Best / 5WI 6-16 · 1 five-fors
Fielding 7 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 8 dismissals they were involved in.

Per-match fielding rate

0.58
Catches / match
0.67
Dismissals / match

Across 12 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 10 1 333 65 36.63 109.54 3 0
2023/24 1 0 5 5 5 100 0 0
2022/23 1 0 90 90 90 — 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2025/26 59.7 4 326 11 29.64 5.46 32.5
2023/24 4.5 0 16 6 2.67 3.56 4.5
2022/23 7 0 41 1 41 5.86 42

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 6 0 1 0 7
2022/23 1 0 0 0 1
Pathway benchmark

How does Nick compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.