Josh Gordon

Bowling – First-Change Bowler NSW Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Josh Gordon
NSW · 3 matches · 75% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Beavers Cricket Club
View on play.cricket.com.au ↗
🏏 Century highlight
101 off 95
C & S Club Matches · 2023/24 · 13×4, 4×6 · SR 106

Ball-by-ball detail isn't available for this match, so the innings worm and shot breakdown aren't shown.

Overall Needs Work
0/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
0/100
Batting Working on Basics
not rated — working on basics
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 14 imported matches (+0.3)

Critical recommendations

high Batting
Vulnerable to the straight ball

6 of 12 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

high Fielding
Catching return too low for selection

Only 0.00 catches per match over 14 matches. Fielding is the first thing selectors compare when batting/bowling are close — make catching the priority: 30 high balls + 30 flat catches per session, and ask to field in the ring/slips where chances come.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 0 × 40% · Batting not rated (weight redistributed) · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 3). The same score is worth more in harder cricket.
Form
Rated on the last 3 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 0 catches + 0 run outs (0 direct, 0 assisted) in 14 matches — 0.00 per match.
Batting
Not rated: 13 innings at 35.5 average — below the 20 floor needed to be presented as a batter.
Bowling
Not rated: 6 wickets from 53.0 overs across 12 matches bowled in (of 14 played) — 0.50 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (14)

0
Ct (field)
0
Ct (WK)
0
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
0
Total dismissals
0
Dismissals / match

Batting — imported matches

428
Runs (13 inns)
35.46
Avg (adj)
109.46
Strike rate
101
High score
1
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

6
Wickets (53 ov)
4.72
Economy
41.67
Average
8
Maidens
0.08
Extras / over
53
Strike rate

Dismissal pattern

Imported-match summary

Matches 14 imported
Batting 428 runs in 13 inns @ 35.46 (SR 109.46)
Milestones 1×100, 2×50, HS 101, 0 ducks
Bowling 6 wkts @ 41.67 (econ 4.72, SR 53)
Best / 5WI 2-22 · 0 five-fors
Fielding 0 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2024/25 4 1 60 41 18.75 75 0 0
2023/24 9 0 368 101 40.89 118.33 2 1

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2024/25 15 4 62 1 62 4.13 90
2023/24 38 4 188 5 37.6 4.95 45.6
Pathway benchmark

How does Josh compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.