Parth Gohil

Bowling – Second-Change Bowler SA Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 1
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Parth Gohil
TAS · 57 matches · 75% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Adelaide Lutheran Sports Club
View on play.cricket.com.au ↗
Overall Needs Work
9/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
41/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
56/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 10 imported matches (+0.2)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 14.3 over 10 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

medium Batting
High duck rate

Out for 0 in 20% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

info Fielding
Fielding is a selection weapon

0.50 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Safe hands — 5 catches in 10 matches (0.50 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 41 × 40% · Batting not rated (weight redistributed) · Bowling 56 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 10). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 5 catches + 0 run outs (0 direct, 0 assisted) in 10 matches — 0.50 per match.
Batting
Not rated: 10 innings at 14.3 average — below the 20 floor needed to be presented as a batter.
Bowling
15 wickets in 9 matches bowled in (of 10 played) — 1.67 per match at 19.3, economy 4.42, strike rate 26.1.

Fielding — imported matches (10)

5
Ct (field)
0
Ct (WK)
0.5
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
5
Total dismissals
0.5
Dismissals / match

Batting — imported matches

143
Runs (10 inns)
14.3
Avg (adj)
68.75
Strike rate
40
High score
0
Not outs
4
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

15
Wickets (65.3 ov)
4.42
Economy
19.27
Average
7
Maidens
0.18
Extras / over
26.1
Strike rate

Dismissal pattern

Imported-match summary

Matches 10 imported
Batting 143 runs in 10 inns @ 14.3 (SR 68.75)
Milestones 0×100, 0×50, HS 40, 2 ducks
Bowling 15 wkts @ 19.27 (econ 4.42, SR 26.1)
Best / 5WI 4-8 · 0 five-fors
Fielding 5 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 5 dismissals they were involved in.

Per-match fielding rate

0.5
Catches / match
0.5
Dismissals / match

Across 10 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2022/23 10 0 143 40 14.3 99.31 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2022/23 65.3 7 289 15 19.27 4.42 26.1

Fielding

Season Ct WK Ct RO St Dismissals
2022/23 5 0 0 0 5
Pathway benchmark

How does Parth compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.