James Baldwin

Batting – Top-Order Batter NSW
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
James Baldwin
— · 4 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Wingello Tigers Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
4/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
22/100
Batting Proficient
48/100
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 11 imported matches (+0.2)

Critical recommendations

high Bowling
Economy under pressure

Going at 6.39 an over. Tighten the stock ball: hit a consistent length, cut out the 4-ball (short and wide / overpitched on the pads).

medium Batting
Too many aerial dismissals

8 of 9 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

Strengths

  • ✓ Consistent run-scorer — adjusted average 30.1.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 22 × 40% · Batting 48 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 11). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 2 catches + 1 run outs (1 direct, 0 assisted) in 11 matches — 0.27 per match.
Batting
274 runs in 10 innings, adjusted average 30.1. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 3 wickets from 18.0 overs across 3 matches bowled in (of 11 played) — 0.27 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (11)

2
Ct (field)
1
Ct (WK)
0.27
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
4
Total dismissals
0.36
Dismissals / match

Batting — imported matches

274
Runs (10 inns)
30.14
Avg (adj)
—
Strike rate
67
High score
1
Not outs
4
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

3
Wickets (18 ov)
6.39
Economy
38.33
Average
0
Maidens
0.33
Extras / over
36
Strike rate

Dismissal pattern

Imported-match summary

Matches 11 imported
Batting 274 runs in 10 inns @ 30.14 (SR —)
Milestones 0×100, 2×50, HS 67, 1 ducks
Bowling 3 wkts @ 38.33 (econ 6.39, SR 36)
Best / 5WI 2-50 · 0 five-fors
Fielding 3 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 4 dismissals they were involved in.

Per-match fielding rate

0.27
Catches / match
0.36
Dismissals / match

Across 11 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2019/20 3 0 131 67 43.67 — 1 0
2017/18 2 0 14 13 7 — 0 0
2016/17 1 0 44 44 44 — 0 0
2012/13 1 1 4 4* 4 — 0 0
2011/12 1 0 54 54 54 — 1 0
2010/11 2 0 27 27 13.5 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2017/18 4 0 14 1 14 3.5 24
2013/14 7 0 50 2 25 7.14 21
2012/13 7 0 51 0 — 7.29 —

Fielding

Season Ct WK Ct RO St Dismissals
2018/19 0 0 1 0 1
2017/18 1 1 0 0 2
2016/17 1 0 0 0 1
Pathway benchmark

How does James compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.