Grant Pidgeon

Batting – Middle-Order Batter
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Kellyville Ridge Cricket Club Inc. · Plumpton - Glendenning Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
46/100
Batting Working on Basics
not rated — working on basics
Bowling
Not enough data

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 29 imported matches (+0.6)

Critical recommendations

high Batting
Vulnerable to the straight ball

9 of 17 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

info Fielding
Fielding is a selection weapon

0.45 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Safe hands — 13 catches in 29 matches (0.45 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 46 × 40% · Batting not rated (weight redistributed) · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 29). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 13 catches + 1 run outs (1 direct, 0 assisted) in 29 matches — 0.48 per match.
Batting
Not rated: 23 innings at 19.2 average — below the 20 floor needed to be presented as a batter.
Bowling
Not rated: 13 wickets from 48.5 overs across 12 matches bowled in (of 29 played) — 1.08 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (29)

13
Ct (field)
0
Ct (WK)
0.45
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
14
Total dismissals
0.48
Dismissals / match

Batting — imported matches

350
Runs (23 inns)
19.19
Avg (adj)
—
Strike rate
37
High score
6
Not outs
6
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

13
Wickets (48.5 ov)
4.16
Economy
15.54
Average
7
Maidens
0
Extras / over
22.4
Strike rate

Dismissal pattern

Imported-match summary

Matches 29 imported
Batting 350 runs in 23 inns @ 19.19 (SR —)
Milestones 0×100, 0×50, HS 37, 2 ducks
Bowling 13 wkts @ 15.54 (econ 4.16, SR 22.4)
Best / 5WI 3-16 · 0 five-fors
Fielding 13 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 14 dismissals they were involved in.

Per-match fielding rate

0.45
Catches / match
0.48
Dismissals / match

Across 29 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2015/16 8 2 118 34 18.44 — 0 0
2014/15 10 4 145 37* 20.3 — 0 0
2013/14 5 0 87 21 17.4 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2015/16 6 0 32 1 32 5.33 36
2014/15 12.3 1 72 6 12 5.84 12.3
2013/14 30.2 6 98 6 16.33 3.25 30.2

Fielding

Season Ct WK Ct RO St Dismissals
2015/16 5 0 1 0 6
2014/15 5 0 0 0 5
2013/14 3 0 0 0 3
Pathway benchmark

How does Grant compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.