********

Bowling – Opening Bowler ACT Balanced scorer
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
********
ACT · 32 matches · 50% match
play.cricket
********
ACT · 4 matches · 50% match
play.cricket
********
ACT · 2 matches · 50% match
play.cricket
********
ACT · 9 matches · 25% match
play.cricket
********
ACT · 9 matches · 25% match
play.cricket
********
ACT · 7 matches · 25% match
play.cricket
********
ACT · 7 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 6 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 5 matches · 25% match
play.cricket
********
ACT · 4 matches · 25% match
play.cricket
********
ACT · 4 matches · 25% match
play.cricket
********
ACT · 4 matches · 25% match
play.cricket
********
ACT · 4 matches · 25% match
play.cricket
********
ACT · 4 matches · 25% match
play.cricket
********
ACT · 4 matches · 25% match
play.cricket
********
ACT · 4 matches · 25% match
play.cricket
********
ACT · 3 matches · 25% match
play.cricket
********
ACT · 2 matches · 25% match
play.cricket
********
ACT · 1 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
View on play.cricket.com.au ↗
Overall Needs Work
7/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
5/100
Batting Working on Basics
not rated — working on basics
Bowling Advance
65/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 20 imported matches (+0.4)

Critical recommendations

high Fielding
Catching return too low for selection

Only 0.05 catches per match over 20 matches. Fielding is the first thing selectors compare when batting/bowling are close — make catching the priority: 30 high balls + 30 flat catches per session, and ask to field in the ring/slips where chances come.

medium Batting
High duck rate

Out for 0 in 17% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 12.1.
  • ✓ Builds pressure with a tight economy of 3.36.
  • ✓ Strikes regularly — a wicket every 22 balls.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 5 × 40% · Batting not rated (weight redistributed) · Bowling 65 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 20). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 1 catches + 0 run outs (0 direct, 0 assisted) in 20 matches — 0.05 per match.
Batting
Not rated: 18 innings at 17.3 average — below the 20 floor needed to be presented as a batter.
Bowling
21 wickets in 19 matches bowled in (of 20 played) — 1.11 per match at 12.1, economy 3.36, strike rate 21.7.

Fielding — imported matches (20)

1
Ct (field)
0
Ct (WK)
0.05
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
1
Total dismissals
0.05
Dismissals / match

Batting — imported matches

255
Runs (18 inns)
17.31
Avg (adj)
72.77
Strike rate
36
High score
4
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

21
Wickets (76 ov)
3.36
Economy
12.14
Average
8
Maidens
0.39
Extras / over
21.7
Strike rate

Dismissal pattern

Imported-match summary

Matches 20 imported
Batting 255 runs in 18 inns @ 17.31 (SR 72.77)
Milestones 0×100, 0×50, HS 36, 3 ducks
Bowling 21 wkts @ 12.14 (econ 3.36, SR 21.7)
Best / 5WI 3-7 · 0 five-fors
Fielding 1 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 1 dismissals they were involved in.

Per-match fielding rate

0.05
Catches / match
0.05
Dismissals / match

Across 20 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2019/20 14 4 204 36 18.73 152.24 0 0
2018/19 2 0 31 27 15.5 54.39 0 0
2016/17 2 0 20 20 10 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2019/20 61 5 207 14 14.79 3.39 26.1
2018/19 10 3 27 3 9 2.7 20
2016/17 5 0 21 4 5.25 4.2 7.5

Fielding

Season Ct WK Ct RO St Dismissals
2019/20 1 0 0 0 1
Pathway benchmark

How does ******** compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.