Christopher Trewin

Batting – Top-Order Batter VIC Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Brunswick Cricket Club · Camberwell Magpies Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
10/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
22/100
Batting Proficient
65/100
Bowling Working on Basics
not rated — working on basics

Representative pathway — 4 pathway points in the overall rating

  • ● Premier or state pathway — 8 matches (+3.2)
  • ● Body of work — 38 imported matches (+0.8)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 61.9 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

Strengths

  • ✓ Consistent run-scorer — adjusted average 30.4.
  • ✓ Proven ability to go big — 1 hundred(s), best of 112.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 22 × 40% · Batting 65 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.33 for the level played (1st grade 4 · 2nd grade 4 · Club 30). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 13 catches + 0 run outs (0 direct, 0 assisted) in 38 matches — 0.34 per match.
Batting
1,107 runs in 40 innings, adjusted average 30.4, strike rate 61.9. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 4 wickets from 50.0 overs across 10 matches bowled in (of 38 played) — 0.11 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (38)

13
Ct (field)
0
Ct (WK)
0.34
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
13
Total dismissals
0.34
Dismissals / match

Batting — imported matches

1107
Runs (40 inns)
30.44
Avg (adj)
61.94
Strike rate
112
High score
4
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

4
Wickets (50 ov)
5.22
Economy
65.25
Average
3
Maidens
0
Extras / over
75
Strike rate

Dismissal pattern

Imported-match summary

Matches 38 imported
Batting 1107 runs in 40 inns @ 30.44 (SR 61.94)
Milestones 1×100, 5×50, HS 112, 1 ducks
Bowling 4 wkts @ 65.25 (econ 5.22, SR 75)
Best / 5WI 2-22 · 0 five-fors
Fielding 13 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 13 dismissals they were involved in.

Per-match fielding rate

0.34
Catches / match
0.34
Dismissals / match

Across 38 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2006/07 9 1 307 112 37.9 — 1 1
2005/06 11 1 314 86 31.14 — 2 0
2004/05 11 1 299 52 29.65 — 1 0
2003/04 6 0 70 27 11.67 58.82 0 0
2002/03 2 0 56 30 28 155.56 0 0
2001/02 1 1 61 61* 61 — 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2006/07 38 2 205 2 102.5 5.39 114
2005/06 6 0 32 0 — 5.33 —
2004/05 5 1 22 2 11 4.4 15
2003/04 1 0 2 0 — 2 —

Fielding

Season Ct WK Ct RO St Dismissals
2005/06 4 0 0 0 4
2004/05 7 0 0 0 7
2001/02 2 0 0 0 2
Pathway benchmark

How does Christopher compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.