Ellis Raymond (27)

★ Div 1 Rep All-Rounder – Genuine U15 (2013/14) NSW Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 8
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Ellis Raymond
NSW · 56 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Manly Warringah District Cricket Club · Collaroy Plateau Cricket Club · Long Reef Cricket Club · Manly Warringah Cricket Association - Representative Teams · Manly Warringah Junior Cricket Association · Manly Warringah Cricket Association
District represented: Manly Warringah (junior rep association)
Age: Born on/after 1 Sep 1998 (inferred from U15 eligibility, 2013/14 season)
Green Shield: 0 season(s) played · last GS year 2014/15 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Needs Work
22/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
50/100
Batting Proficient
61/100
Bowling Proficient
52/100

Representative pathway — 21 pathway points in the overall rating

  • ● Division 1 representative (+4)
  • ● Premier or state pathway — 44 matches (+10.0)
  • ● Regional representative — 12 matches (+1.8)
  • ● Body of work — 243 imported matches (+4.9)

Critical recommendations

medium Batting
Too many aerial dismissals

126 of 180 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

medium Batting
Not converting fifties into hundreds

Only 8% of 50+ scores become hundreds (22 fifties, 2 hundreds). Practise batting in long blocks and resetting targets at 50.

info Fielding
Fielding is a selection weapon

0.56 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Proven ability to go big — 2 hundred(s), best of 112.
  • ✓ Builds pressure with a tight economy of 3.68.
  • ✓ Safe hands — 135 catches in 243 matches (0.56 per match), a genuine selection asset.
  • ✓ Sharp glovework — 19 stumpings.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 50 × 40% · Batting 61 × 30% · Bowling 52 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.40 for the level played (Rep Div 1 38 · 2nd grade 1 · 3rd grade 11 · Rep Div 2 5 · Club 187 · 4th grade 1). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 116 catches + 6 run outs (6 direct, 0 assisted) in 243 matches — 0.50 per match.
Batting
4,644 runs in 224 innings, adjusted average 24.8, strike rate 69.5. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
187 wickets in 185 matches bowled in (of 243 played) — 1.01 per match at 19.2, economy 3.68, strike rate 31.3.

Fielding — imported matches (243)

116
Ct (field)
19
Ct (WK)
0.56
Catches / match
6
RO (direct)
0
RO (assist)
19
Stumpings
160
Total dismissals
0.66
Dismissals / match

Batting — imported matches

4644
Runs (224 inns)
24.8
Avg (adj)
69.53
Strike rate
112
High score
44
Not outs
4
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

187
Wickets (976 ov)
3.68
Economy
19.21
Average
111
Maidens
0.04
Extras / over
31.3
Strike rate

Dismissal pattern

Imported-match summary

Matches 243 imported
Batting 4644 runs in 224 inns @ 24.8 (SR 69.53)
Milestones 2×100, 22×50, HS 112, 21 ducks
Bowling 187 wkts @ 19.21 (econ 3.68, SR 31.3)
Best / 5WI 5-4 · 3 five-fors
Fielding 135 ct, 6 RO, 19 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 160 dismissals they were involved in.

Per-match fielding rate

0.56
Catches / match
0.66
Dismissals / match

Across 243 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2021/22 12 2 389 69 37.82 116.12 2 0
2020/21 18 6 512 66* 37.93 161.01 2 0
2019/20 12 1 298 68 26.9 584.31 1 0
2018/19 16 1 225 34 14.94 192.31 0 0
2017/18 20 4 212 49* 12.72 359.32 0 0
2016/17 18 5 618 112 43.87 291.51 4 1
2015/16 18 1 652 86 38.23 86.02 6 0
2014/15 19 4 477 110 30.39 135.13 2 1
2013/14 15 5 247 55* 21.96 — 2 0
2012/13 13 2 268 52 23.79 — 1 0
2011/12 20 3 246 74* 14.15 — 1 0
2010/11 13 3 114 24 10.79 — 0 0
2009/10 18 4 230 53 15.62 — 1 0
2008/09 12 3 156 45* 16.25 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2021/22 39 2 151 3 50.33 3.87 78
2020/21 59 7 248 14 17.71 4.2 25.3
2019/20 87 7 357 15 23.8 4.1 34.8
2018/19 77.3 6 356 13 27.38 4.6 35.7
2017/18 54.5 3 200 10 20 3.67 32.7
2016/17 78.3 13 310 15 20.67 3.96 31.3
2015/16 135.3 13 471 22 21.41 3.48 36.9
2014/15 139.7 22 455 29 15.69 3.26 28.9
2013/14 53.7 7 228 11 20.73 4.25 29.3
2012/13 33 7 118 7 16.86 3.58 28.3
2011/12 65.3 7 238 9 26.44 3.64 43.6
2010/11 51.8 7 129 13 9.92 2.49 23.9
2009/10 64 8 192 18 10.67 3 21.3
2008/09 38 2 139 8 17.38 3.66 28.5

Fielding

Season Ct WK Ct RO St Dismissals
2021/22 3 0 1 1 5
2020/21 14 0 0 0 14
2019/20 8 0 1 0 9
2018/19 19 0 0 0 19
2017/18 13 0 1 0 14
2016/17 5 0 0 0 5
2015/16 8 1 0 0 9
2014/15 8 0 0 1 9
2013/14 6 8 0 1 15
2012/13 7 2 0 1 10
2011/12 5 6 0 5 16
2010/11 4 2 1 6 13
2009/10 9 0 2 4 15
2008/09 7 0 0 0 7
Pathway benchmark

How does Ellis compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.