Greg Bourke

All-Rounder – Bowling
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: West Pennant Hills Cherrybrook Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
13/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
51/100
Batting Advance
73/100
Bowling Advance
67/100

Representative pathway — 5 pathway points in the overall rating

  • ● Body of work — 10 imported matches (+0.2)
  • ● All-round value (+5)

Critical recommendations

medium Batting
High duck rate

Out for 0 in 12% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

info Fielding
Fielding is a selection weapon

0.50 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Consistent run-scorer — adjusted average 48.3.
  • ✓ Proven ability to go big — 1 hundred(s), best of 100.
  • ✓ Genuine wicket-taker — bowling average of 10.7.
  • ✓ Builds pressure with a tight economy of 2.68.
  • ✓ Strikes regularly — a wicket every 24 balls.
  • ✓ Safe hands — 5 catches in 10 matches (0.50 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 51 × 40% · Batting 73 × 30% · Bowling 67 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 10). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 5 catches + 2 run outs (2 direct, 0 assisted) in 10 matches — 0.70 per match.
Batting
309 runs in 8 innings, adjusted average 48.3. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
14 wickets in 9 matches bowled in (of 10 played) — 1.56 per match at 10.7, economy 2.68, strike rate 24.0.

Fielding — imported matches (10)

5
Ct (field)
0
Ct (WK)
0.5
Catches / match
2
RO (direct)
0
RO (assist)
0
Stumpings
7
Total dismissals
0.7
Dismissals / match

Batting — imported matches

309
Runs (8 inns)
48.28
Avg (adj)
—
Strike rate
100
High score
2
Not outs
4
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

14
Wickets (56 ov)
2.68
Economy
10.71
Average
15
Maidens
0.05
Extras / over
24
Strike rate

Dismissal pattern

Imported-match summary

Matches 10 imported
Batting 309 runs in 8 inns @ 48.28 (SR —)
Milestones 1×100, 2×50, HS 100, 1 ducks
Bowling 14 wkts @ 10.71 (econ 2.68, SR 24)
Best / 5WI 4-13 · 0 five-fors
Fielding 5 ct, 2 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 7 dismissals they were involved in.

Per-match fielding rate

0.5
Catches / match
0.7
Dismissals / match

Across 10 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2014/15 3 1 135 100 60 — 0 1
2013/14 5 1 174 73 41.76 — 2 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2014/15 10 2 30 2 15 3 30
2013/14 46 13 120 12 10 2.61 23

Fielding

Season Ct WK Ct RO St Dismissals
2014/15 1 0 0 0 1
2013/14 4 0 2 0 6
Pathway benchmark

How does Greg compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.