CHRIS JUDGE

All-Rounder – Bowling Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Trotters Cricket Club · Illawarra Catholic Club (ICC)
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
30/100
Batting Proficient
42/100
Bowling Proficient
55/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 14 imported matches (+0.3)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 61.0 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

high Batting
Vulnerable to the straight ball

5 of 10 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

medium Batting
High duck rate

Out for 0 in 23% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

  • ✓ Builds pressure with a tight economy of 3.55.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 30 × 40% · Batting 42 × 30% · Bowling 55 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 14). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 4 catches + 0 run outs (0 direct, 0 assisted) in 14 matches — 0.29 per match.
Batting
209 runs in 13 innings, adjusted average 19.8, strike rate 61.0. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
13 wickets in 14 matches — 0.93 per match at 23.5, economy 3.55, strike rate 39.6.

Fielding — imported matches (14)

4
Ct (field)
0
Ct (WK)
0.29
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
4
Total dismissals
0.29
Dismissals / match

Batting — imported matches

209
Runs (13 inns)
19.79
Avg (adj)
60.98
Strike rate
72
High score
3
Not outs
6
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

13
Wickets (85.8 ov)
3.55
Economy
23.46
Average
11
Maidens
0.07
Extras / over
39.6
Strike rate

Dismissal pattern

Imported-match summary

Matches 14 imported
Batting 209 runs in 13 inns @ 19.79 (SR 60.98)
Milestones 0×100, 1×50, HS 72, 3 ducks
Bowling 13 wkts @ 23.46 (econ 3.55, SR 39.6)
Best / 5WI 2-20 · 0 five-fors
Fielding 4 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 4 dismissals they were involved in.

Per-match fielding rate

0.29
Catches / match
0.29
Dismissals / match

Across 14 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2017/18 6 3 43 14 10.75 104.88 0 0
2016/17 5 0 146 72 29.2 — 1 0
2011/12 2 0 20 20 10 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2017/18 53.8 11 172 10 17.2 3.2 32.3
2016/17 19 0 79 2 39.5 4.16 57
2011/12 13 0 54 1 54 4.15 78

Fielding

Season Ct WK Ct RO St Dismissals
2017/18 4 0 0 0 4
Pathway benchmark

How does CHRIS compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.