Paul Miller

Fielding – Wicketkeeper-Batter QLD Aggressor
📈 Journey 📊 Rankings 🎥 Video 3
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Capricorn Coast Cricket Club · Mont Albert Cricket Club · St Johns Tecoma Cricket Club · Rockhampton Junior Rep Cricket · Central Queensland Cricket Inc
View on play.cricket.com.au ↗
Overall Needs Work
9/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
44/100
Batting Proficient
53/100
Bowling Working on Basics
not rated — working on basics

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 24 imported matches (+0.5)

Critical recommendations

info Fielding
Fielding is a selection weapon

0.50 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Scores quickly (SR 121.8) without sacrificing consistency.
  • ✓ Safe hands — 12 catches in 24 matches (0.50 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 44 × 40% · Batting 53 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 23). The same score is worth more in harder cricket.
Form
Rated on the last 23 matches since 28 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Keeping: 9 catches + 4 stumpings + 1 run outs (1 direct, 0 assisted) in 24 matches — 0.58 dismissals per match.
Batting
392 runs in 21 innings, adjusted average 22.2, strike rate 121.9. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 4 wickets from 29.7 overs across 10 matches bowled in (of 24 played) — 0.40 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (24)

3
Ct (field)
9
Ct (WK)
0.5
Catches / match
1
RO (direct)
0
RO (assist)
4
Stumpings
17
Total dismissals
0.71
Dismissals / match

Batting — imported matches

392
Runs (21 inns)
22.22
Avg (adj)
121.85
Strike rate
60
High score
4
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

4
Wickets (29.7 ov)
4.85
Economy
36
Average
0
Maidens
0.07
Extras / over
44.5
Strike rate

Dismissal pattern

Imported-match summary

Matches 24 imported
Batting 392 runs in 21 inns @ 22.22 (SR 121.85)
Milestones 0×100, 2×50, HS 60, 1 ducks
Bowling 4 wkts @ 36 (econ 4.85, SR 44.5)
Best / 5WI 1-3 · 0 five-fors
Fielding 12 ct, 1 RO, 4 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 17 dismissals they were involved in.

Per-match fielding rate

0.5
Catches / match
0.71
Dismissals / match

Across 24 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 1 0 13 13 13 108.33 0 0
2025/26 19 4 355 60* 22.62 121.99 2 0
2019/20 1 0 24 24 24 171.43 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 5 0 28 1 28 5.6 30
2025/26 21.7 0 111 2 55.5 5.12 65
2019/20 3 0 5 1 5 1.67 18

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 1 0 0 0 1
2025/26 2 9 1 4 16
Pathway benchmark

How does Paul compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.