Gino Tomasiello

Bowling – Second-Change Bowler
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Clovelly Cricket Club · Captain Cook Dolphins Cricket Club · Clovelly Groupers
View on play.cricket.com.au ↗
Overall Needs Work
9/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
41/100
Batting Working on Basics
not rated — working on basics
Bowling Strong
~37/100
discounted — banded on wickets per match

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 11 imported matches (+0.2)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 12.2 over 7 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

high Batting
Vulnerable to the straight ball

3 of 6 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

medium Bowling
Tight but not threatening

Economy of 2.98 is excellent but a wicket every 46 balls is slow. Develop a genuine wicket-taking variation and attack the stumps more.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 41 × 40% · Batting not rated (weight redistributed) · Bowling 37 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 11). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 4 catches + 0 run outs (0 direct, 0 assisted) in 11 matches — 0.36 per match.
Batting
Not rated: 7 innings at 12.2 average — below the 20 floor needed to be presented as a batter.
Bowling
6 wickets in 8 matches bowled in (of 11 played) — 0.75 per match at 22.8, economy 2.98, strike rate 46.0.

Fielding — imported matches (11)

4
Ct (field)
0
Ct (WK)
0.36
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
4
Total dismissals
0.36
Dismissals / match

Batting — imported matches

75
Runs (7 inns)
12.24
Avg (adj)
—
Strike rate
32
High score
1
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

6
Wickets (46 ov)
2.98
Economy
22.83
Average
9
Maidens
0
Extras / over
46
Strike rate

Dismissal pattern

Imported-match summary

Matches 11 imported
Batting 75 runs in 7 inns @ 12.24 (SR —)
Milestones 0×100, 0×50, HS 32, 3 ducks
Bowling 6 wkts @ 22.83 (econ 2.98, SR 46)
Best / 5WI 4-13 · 0 five-fors
Fielding 4 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 4 dismissals they were involved in.

Per-match fielding rate

0.36
Catches / match
0.36
Dismissals / match

Across 11 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2014/15 2 0 14 14 7 — 0 0
2013/14 3 1 61 32 27.11 — 0 0
2012/13 2 0 0 0 0 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2014/15 26 5 96 1 96 3.69 156
2013/14 18 4 21 4 5.25 1.17 27
2012/13 2 0 20 1 20 10 12

Fielding

Season Ct WK Ct RO St Dismissals
2014/15 4 0 0 0 4
Pathway benchmark

How does Gino compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.